Hideo Kojima

VIDEO GAMES | TALENT

ART DIRECTIONProduction

ABOUT

Since the release of the acclaimed Metal Gear in 1987, Hideo Kojima has been more than just a game designer. Dubbed the father of the stealth genre and considered the first gaming auteur, his strange stylistic choices and in-depth storylines have consistently pushed the boundaries of an industry caught in a commercially-driven orbit.

In 2015, he broke away from the Konami Group to form Kojima Productions, giving us Death Stranding—a game that polarised, mesmerised, and is now being adapted for the screen by A24. Its sequel, Death Stranding 2: On the Beach, is set to drop later this year, and is already one of the most anticipated releases of the decade. Slow-paced, emotionally dense, and hauntingly designed, it’s everything Kojima is known for—allowing for the kind of deep thematic development that earned him the 2020 BAFTA Fellowship.

Fresh off Satellites, an installation at Fondazione Prada in collaboration with Danish director Nicolas Winding Refn, and ahead of what may be his most expansive year yet, we spoke with Kojima about GenAI, authorship, and the blurred line between the real and the rendered.

Talent: Hideo Kojima
Photographer: Maxime La
Stylist: Salomé Poloudenny @ Future REP
Hair Stylist: Eduardo Bravo @ A-Frame Agency
Set Designer: Sati Leonne Faulks @ Bryant Artists

With special thanks to Cécile Caminades and Five Seas Hotel.

Hideo Kojima
Hideo Kojima
Hideo Kojima
Hideo Kojima
Hideo Kojima
Hideo Kojima
Hideo Kojima
Hideo Kojima